![]() You will also notice that much of the content was designed to meet popular demand. If I was to produce more content, I would like to continue this aim of serving each faction with equal benefits that do not detract from existing game play. Every faction has some new toys and research upgrades. You may notice that the mod is written to be a DLC upgrade for the game. ![]() I think this was a major goal of Supreme Commander 2, and I think despite adding more units and abilities to the game play, the new content provided in Eternal Conflict adds to the dynamic decisions without reducing the efficacy of the original options GPG created.Įternal Conflict is intended to be publication quality. However, I can promise not to add superfluous content. There may be a few things I would consider working on and may work on in the future if the resources become available. I have been told by the MM clan which is the most active clan at the highest competitive level playing Supreme Commander 2 that the mod is well designed and fun to play. Basically, I felt the game needed a tune up. To be honest, I wrote this mod, because GPG wasn't updating the game and I saw some big gaps between what we had and what we could have if units were functioning properly. If you are familiar with my work I do a great job showing what I am skilled at and able to accomplish with a little help. It isn't being further developed at the moment because I accomplished almost everything I set out to do. ![]() There have been some comments that this mod is dead. I hope you are enjoying the game and the mod. You may notice the percentage numbers are bigger, but the mass production gains are the same. These changes reduced the base production in half, so to keep the same research mass income production improvements I increased all the research tree upgrades by 100%. I like what GPG did with the mass extractors improving over time. If you are a modder you can also see that the patch 1.26 has been sitting on the shelf since the last time I updated this mod over a year ago. Obviously, this patch did not address everything, but it's a step forward with a lot of nice improvements. Units were made smaller like OverRated's mod. A lot of fun functionality changes I put together were used like the stealth sooprizer. Nephilim and Wurd's assault bot changes were used. So patch 1.26 has come out and you can see that GPG was listening to the mod community.
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